SOStand Out Wiki

Stand Out Big Mouth Strikes Again Moveset Guide

Master the Stand Out Big Mouth Strikes Again build with full skill breakdowns, stealth strategies, and complete frame data for Roblox PvP dominance.

2026-11-15Stand Out WikiStands

Quick guide

  • Read the Big Mouth Strikes Again overview first.
  • Use the base-moveset section to identify core actions.
  • Check EX and disguise mechanics before planning a combo.

Mastering the stand out big mouth strikes again moveset is essential if you want to dominate competitive skirmishes in testing and public lobbies. Adapting Charmingman's signature Part 9 ability from The JOJOLands, the stand out big mouth strikes again kit introduces aggressive stealth mechanics, bleed pressure, and lethal burst counters directly into the sandbox.

Overview of Big Mouth Strikes Again

In The JOJOLands manga, Charmingman wields Bigmouth Strikes Again as an integrated Stand that fragments his physical form into sand-like particles. Players interested in the broader manga lore can explore the background on the JoJo's Bizarre Wiki Bigmouth Strikes Again entry. Inside the Roblox experience Stand Out, this ability transforms into an assassin-oriented loadout focused on daggers, short-range lacerations, invisibility, and tactical deception.

Unlike massive summons such as November Rain, this Stand keeps your physical profile compact. The Stand equips you with a dagger for close-quarters skirmishing, replaces standard basic attacks with specialized strikes, and features a unique pilot function where your arm detaches to attack at higher speeds. Community reports from testing servers indicate this kit excels in duels where positioning and surprise determine the outcome.

Stand CharacteristicBase In-Game Value / Detail
Origin SourceThe JOJOLands (JoJo Part 9)
User CanonCharmingman
Stand ArchetypeStealth Assassin / Close-Range Skirmisher
Primary WeaponDagger
Key Status EffectsBleed, Blind, Silence (Cannot Speak)
Signature PassiveCamouflage bonus (+50% next hit damage)

Complete Base Moveset Breakdown

The baseline toolkit focuses on slipping past enemy sightlines, absorbing incoming hits with decoy substitutions, and punishing aggressive opponents with heavy status debuffs.

Blend In

Blend In functions as your primary initiation tool. Activating the skill conceals your character model for up to 6 seconds. When you strike directly out of this hidden state, your next hit inflicts 50% additional damage. Player experience confirms that attacking from camouflage changes your primary M1 slash, granting a distinct rainbow visual effect that confirms the damage amplification.

Taking incoming damage or pressing the skill key again ends the effect immediately. Enemies can still strike your invisible frame if they swing blindly into your path.

Shank Mirage

Shank Mirage delivers a rapid forward flurry of dagger slashes. The continuous barrage locks opponents in hitstun before culminating in a final strike that sends them flying backward. The final blow applies a 4-second bleed status effect. Opponents can mitigate this entire sequence using regular blocking or a well-timed perfect block.

Fragmented

Fragmented operates as a reactive defensive counter. When you cast the skill, you gain a 1.25-second reaction window. If an opponent connects with a direct attack during this window, you leave a decoy body double behind while turning invisible and completely invulnerable for 1 full second.

You also receive a momentary movement speed burst during this invulnerability window, allowing you to reposition behind your target. You can press the key again to cancel the invulnerable dash early and launch an immediate counterattack.

Go for the Throat

Go for the Throat is a long-distance lunging stab. Your character surges forward with the dagger extended, traveling a substantial distance across the arena floor. When the strike connects against an unblocking target, it inflicts bleed damage and silences them for 6 seconds, preventing speech commands.

If the opponent attempts to guard normally, the lunge shatters their guard completely. Skilled defenders can counter the move using a clean perfect block.

Move NamePrimary ActionDefensive CounterplayKey Combat Utility
Blend InInvisibility for up to 6 secondsAoE swings, proactive hitsGrants +50% bonus on next strike
Shank MirageMulti-hit rapid dagger barrageStandard Block, Perfect BlockFinishes with knockback and 4s bleed
Fragmented1.25s decoy counter frameBait out counter before striking1s invulnerability, repositioning
Go for the ThroatLong-range dash thrustPerfect BlockBreaks standard guard, 6s silence

EX Skills and Disguise Mechanics

Activating EX resources expands your utility into full visual deception, crowd control, and sustained grab damage. Mastering the stand out big mouth strikes again EX kit requires understanding both its strengths and current visual giveaways.

[Blend In Active] ➔ [Steal Target ID] ➔ [Open Wallet / Apply Appearance] ➔ [Position Behind Target] ➔ [Empowered Go for the Throat]

Eye Slash

Eye Slash is an EX-tier offensive sweep. You slice your blade horizontally across the target's eyes, blinding their game screen for 3.5 seconds. Opponents can defend against the blind using a normal block or a perfect block. Landing this attack allows you to freely walk around an enemy's guard or immediately queue a grab.

Identity Theft

Identity Theft allows you to steal the identity of the closest player directly in front of you without breaking your camouflage. Holding down the ability key opens your wallet interface, allowing you to select and assume the stolen appearance and player name. Attacking an enemy or taking incoming damage shatters the disguise, reverting your avatar after a brief delay.

Player testing highlights notable tactical limits with Identity Theft. When facing coordinated groups or boss parties, teammates possess overhead HUD markers that your stolen disguise will not replicate. Furthermore, your equipped dagger remains visible in your hand, signaling your real identity to alert enemies.

False Evidence

False Evidence turns your character into an inanimate environmental prop, such as a box, bush, or trash can. You can remain transformed indefinitely, though your movement speed decreases and sprinting is disabled.

Holding the key allows you to cycle between prop models, while tapping it triggers the transformation. Breaking disguise with an attack grants your next hit a 50% damage bonus. Dashing, casting other abilities, or taking external damage cancels the prop disguise.

Shank Impales

Shank Impales is an armored grab move designed to bypass defenses. You seize the opponent and repeatedly stab them in the abdomen. The attack has built-in hyper armor that cannot be interrupted by incoming strikes, and the grab completely ignores standard enemy blocking. The sequence concludes by inflicting a 4-second bleed effect.

EX Ability: Eye Slash

Skill Type: Vision Disruption

Duration / Window: 3.5 seconds of blindness

Strategic Weakness: Can be normal blocked or parried

EX Ability: Identity Theft

Skill Type: Appearance Mimicry

Duration / Window: Ends on attack or hit taken

Strategic Weakness: Dagger remains visible; party HUD flags

EX Ability: False Evidence

Skill Type: Prop Camouflage

Duration / Window: Indefinite (slow movement)

Strategic Weakness: Dashes, skills, and hits break form

EX Ability: Shank Impales

Skill Type: Armored Command Grab

Duration / Window: Multi-stab sequence

Strategic Weakness: High commitment animation

PvP Strategies and Combat Flow

Optimizing your playstyle with the stand out big mouth strikes again framework requires alternating between aggressive lunges and sudden defensive resets.

Ambush Openings

Never initiate against neutral opponents with raw basic attacks. Activate Blend In from behind cover, approach during the 6-second stealth window, and lead with Go for the Throat. If the opponent panics and holds their block, the move breaks their guard instantly. If the hit lands cleanly, they take increased initial damage, suffer bleed, and lose communication privileges for 6 seconds.

Countering Pressure with Fragmented

When aggressive opponents rush down your position with multi-hit barrages, activate Fragmented. The 1.25-second reaction trigger intercepts incoming attacks, leaving behind a decoy while giving you 1 second of complete invulnerability. Use the sudden burst of speed to slip directly behind the enemy while their attack animation plays out, canceling the dash early into Shank Mirage or Shank Impales.

Armored Finishers and Mixups

Shank Impales functions as a reliable counter against opponents relying on defensive turtles. Because the grab ignores block frames and features uninterrupted armor, you can throw it out during enemy frame traps to secure guaranteed bleed damage.

For unpredictable positioning, deploy the Stand's unique pilot capability. Detaching your arm alters attack trajectories and increases overall swing speed, creating openings against enemies trying to read your dagger animations.

Matchup Situation: Turtling Target

Recommended Skill Sequence: Blend In ➔ Go for the Throat

Tactical Purpose: Shatters standard guard with +50% bonus

Matchup Situation: Neutral Stand-off

Recommended Skill Sequence: Eye Slash ➔ Shank Impales

Tactical Purpose: Blinds target, setups unblockable grab

Matchup Situation: Enemy Heavy Rush

Recommended Skill Sequence: Fragmented ➔ Cancel early ➔ Shank Mirage

Tactical Purpose: Absorbs incoming hit, punishes back recovery

Matchup Situation: Ambush from Cover

Recommended Skill Sequence: False Evidence (Prop) ➔ M1 Strike ➔ Go for the Throat

Tactical Purpose: Maximum surprise burst with empowered strikes

Part 9 Stands Comparison in Stand Out

The game update introduced multiple Part 9 Stand abilities alongside Charmingman's kit. Understanding how this Stand matches up against alternatives like November Rain, The Hustle, and Lying Eyes helps you navigate testing server skirmishes.

November Rain emphasizes zoning, area denial, and overhead tracking through rain meters and ceiling puddles. Meanwhile, Big Mouth Strikes Again sacrifices broad area denial to provide single-target burst, evasion, and sustained bleed.

Stand Name: Big Mouth Strikes Again

Playstyle Focus: Stealth, Infiltration, Burst

Crowd Control Type: Silence, Blindness

Mobility Options: Camouflage Speed, Decoy Teleport

Stand Name: November Rain

Playstyle Focus: Long-Range Area Denial

Crowd Control Type: Soak Slamdowns, Rain Stuns

Mobility Options: Wall Climbing (Higher Ground)

Stand Name: The Hustle / Prop Copy

Playstyle Focus: Utility, Support, Trapping

Crowd Control Type: Net Pins, Car Collisions

Mobility Options: Vehicle Piloting

Stand Name: Lying Eyes

Playstyle Focus: Mindgames, Debuffing

Crowd Control Type: Question Cripples, Stress Blind

Mobility Options: Target Locking

To maximize your win rate with the stand out big mouth strikes again ability, prioritize patience over constant swinging. Bait enemy defensive cooldowns, utilize your decoy when pressured, and leverage your 50% camouflage damage multipliers to end duels rapidly.

Frequently Asked Questions

How does the camouflage damage bonus work on the Stand Out Big Mouth Strikes Again kit?

Activating Blend In or breaking out of the False Evidence prop disguise grants a 50% damage increase to your next offensive strike. When this bonus is active, your primary dagger slash emits a distinct rainbow visual effect to signal the empowered hit.

Can opponents counter Shank Impales?

Shank Impales is an armored command grab that bypasses normal blocking and cannot be interrupted by light attacks during its startup. However, alert players can avoid the grab entirely by staying out of point-blank range or dodging laterally before the grab hitbox connects.

Why do players discover my identity when using Identity Theft?

Identity Theft disguises your player model and username, but it does not hide your equipped dagger. Opponents in organized parties will also notice that your disguised model lacks their team's private overhead HUD marker, making the camouflage easy to identify in squad fights.

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